To convince the young generation (19-35), enjoy trying new things. (play the game at home.) that Oculus VR brings a new way to play video games. (Real immersive and exciting) We create a campaign that highlights the Oculus is bringing an emotional boost to users. The player’s typical reaction can contact and resonate with our target customers. because we think the younger generation is always curious about new things. Stimulate the explore desire.
To convince the young generation (19-35), enjoy trying new things. (play the game at home.) that Oculus VR brings a new way to play video games. (Real immersive and exciting) We create a campaign that highlights the Oculus is bringing an emotional boost to users. The player’s typical reaction can contact and resonate with our target customers. because we think the younger generation is always curious about new things. Stimulate the explore desire.
To convince the young generation (19-35), enjoy trying new things. (play the game at home.) that Oculus VR brings a new way to play video games. (Real immersive and exciting) We create a campaign that highlights the Oculus is bringing an emotional boost to users. The player’s typical reaction can contact and resonate with our target customers. because we think the younger generation is always curious about new things. Stimulate the explore desire.