Oculus

Campaign

Oculus

Campaign

To convince the young generation (19-35), enjoy trying new things. (play the game at home.) that Oculus VR brings a new way to play video games. (Real immersive and exciting) We create a campaign that highlights the Oculus is bringing an emotional boost to users. The players typical reaction can contact and resonate with our target customers. because we think the younger generation is always curious about new things. Stimulate the explore desire.

To convince the young generation (19-35), enjoy trying new things. (play the game at home.) that Oculus VR brings a new way to play video games. (Real immersive and exciting) We create a campaign that highlights the Oculus is bringing an emotional boost to users. The players typical reaction can contact and resonate with our target customers. because we think the younger generation is always curious about new things. Stimulate the explore desire.

To convince the young generation (19-35), enjoy trying new things. (play the game at home.) that Oculus VR brings a new way to play video games. (Real immersive and exciting) We create a campaign that highlights the Oculus is bringing an emotional boost to users. The players typical reaction can contact and resonate with our target customers. because we think the younger generation is always curious about new things. Stimulate the explore desire.

Industry

Industry

Virtual Reality

Virtual Reality

Game

Game

Year

Year

2021

2021

"You can't use up creativity. The more you use, the more you have."

"You can't use up creativity. The more you use, the more you have."

Maya Angelou

Maya Angelou

American Memoirist and Poet

American Memoirist and Poet

More Projects

More Projects

Strategy

Lifx

Strategy

Lifx

Strategy

Lifx

Strategy

Tesla

Strategy

Tesla

Strategy

Tesla

Visual Design, Branding

DEMOGORGON.

Visual Design, Branding

DEMOGORGON.

Visual Design, Branding

DEMOGORGON.

Menu

Menu